| Features |
Creation
- Classless talent based creation
with Wheel of Time nationalities and races.
- Both advanced, and basic creation available for
the vetran and new player alike.
Advancement
- Skill and roleplay based character
advancement with no levels or NPC teachers
Guilds
- Multiple Guilding allowed with up
to 5 different guilds.
- Guild channels, like all others,
are toggleable and color customizable.
- Guilds at the moment include White
Tower, Children of the Light, Aiel, House Riatin, House Damodred, The
Shadow, The Border Guard, Craftsmen, The Army of the Hawk.
Channeling System
- In depth modeling of development of
channelers through various states of learning and mastery of the One
Power.
- Unique Flow system with distinct
representations of strength and skill for the each of the 5 threads of
the One Power.
- Large differences between male and
female channelers, most notably in their relative strengths and skills
with flows.
- Angreals, Ter'angreals,
Eavesdropping, Wards, Distance Weaves
- Over 80 weaves learnable by
players.
- Flow experimentation code for
wilders.
Combat System
- Form system with over 200 forms all
learnable by players.
- Distinct forms for five different
weapons: sword, staff, spear, axe, and dagger.
- 8 Levels of formfighting ability,
ranging from untrained to a blademaster.
- Grappling system to model close
combat after weapons are locked with about 15 different types of
grappling attacks like bite, elbow jab and headbutt.
- Special types of unarmed combat for
groups like Aiel, Borderlanders, and Seanchan.
Areas
- Nearly all areas are based on areas
from the books and are accurate as far as Robert Jordan described them.
Current Areas
- Areas Installed
- Amadacia
- Cairhien
- White Tower
- Light Woods
- Dark Forest
- Grasslands
- Dream World
- In the Waste
- Inside the Three Fold Land
- In the Blight
- A Wide River
- The Bitter Water
- Taardad Sept
- Among the Hills
- Far Madding *An alternate
version
- Four Kings
- Tar Valon
- Caemlyn *In progress
- Mayene *In progress
- Tear *In progress
- Illian *In progress
- More Aiel Holds *On hold
- Noble Manors
- Dragonsworn Camp
- Unique player constructed areas
Color
- Customizable colors for channels,
emotes/poses, and fight messages.
Overworld Map
- An overworld map is used to travel
between areas, removing the necessity of endless roads
Forging and Craftsmanship
- Weapon forging with over 30 weapon
types
- Armor forging with 3 armor types
per equipment slot
- Bow and Arrow forging with three
types of bows and numerious arrows
- Craft skill that allows item name
change
- Layering of items available with a base of 3
levels to choose from, more available upon special request.
Multiplaying
- Players can login two characters
simultaniously
Dreamwalkers and Wolfkin
- Functional Dreamworld and Wolfkin
System
- Chance to 'Go Wolf' based on how
closely one runs with the Wolves
Reputation and Loyalty Code
- Players have reputation and will be
assisted by mobs that have a loyalty to their affiliation.
- Players and mobs can also shout for
help and have nearby mobs come to assist them. (IE A Cairhienen Noble
can command all of the Cairhienen guard mobs he/she can find)
Traits
- Descriptive Traits (eye color, hair
color, skin tone, height, build) that uniquely identify chars
Other Notable Code
- Distance Weapons, Distance Weaves,
Subdue, Roleplay Experience, An OOC Arena, Sniffing, a complex dream world
and a player accessible 'holo-deck' for when you just can't find the room
you're looking for.
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